This smart learning system adopts advanced technology to meet your different needs. It is suitable for different groups such as preschool children, people who can not read, etc. It is also applicable for events, exhibition and advertise by using multimedia data.
- Necessity and goals: help to learn more easily by following motions for preschool children who cannot read or have difficulty in reading, students who have the hearing impairment or visual disturbance and people, who have attention deficit hyperactivity disorder (ADHD) or people who experience a new sport.
- Causing the interest and immersion enlargement by experiencing sense of realism because of its feature that users need to move their bodies to operate smart motion learning system.
- Total application program for Windows which can be utilized not only in the part of education but also business and entertainment part in the world using the motion recognizing sensor overcoming the visual/auditory limitation (smart motion board).
- Appropriate for preschool children who cannot read or have difficulty in reading because of its playing-game-like teaching ways.
- Applicable for events, exhibition and advertise by using multimedia data (Taekwondo level promotion simulation).
- Motion recognition evaluation simulation which can be applied effectively to the sports that player should be in exact position (ex: golf, tennis).
- Applicable for self experience or especially for the overseas promotion which has lack of professional.
- Can record level promotion test process in video and users can watch their score in real time (hello, Hangul) (under development).
- Educational culture experience game which utilize motion recognition technology for Hangul/Korean beginners.
- Hangul CR-block: creative patented studying method using 3 consonants and 3 vowels.